AI Insights · Timothy · April 2022
Top 5 3D Cartoon Games in Saudi Arabia: Q1 2022 Performance
Discover the performance trends of the top 5 3D Cartoon Games on a unified platform in Saudi Arabia during Q1 2022, based on data from Sensor Tower.
In the first quarter of 2022, the top 5 3D Cartoon Games in Saudi Arabia displayed varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Gardenscapes experienced notable fluctuations in its weekly revenue, peaking at approximately $62K in the last week of February. Weekly downloads also saw significant growth, reaching a high of about 20.3K in mid-March. The game maintained a relatively stable number of active users, with a peak of around 62.9K in mid-March, before a slight decline to 47.8K by the end of the quarter.
Homescapes showed strong weekly revenue, with a peak of roughly $57K at the end of February. Downloads peaked at around 47.5K in late January, followed by a decline to about 12.7K by the end of March. The active user base remained robust, peaking at approximately 232.9K in late January before a gradual decrease to 168.5K by the end of the quarter.
Brawl Stars saw its highest weekly revenue of about $63K at the end of January. While downloads fluctuated, they peaked at around 19.3K in late December. Active users remained consistently high, with a peak of approximately 269.2K in early March, before a gradual decline to around 235.8K by the end of the quarter.
Lords Mobile: Last Rise of Qin maintained steady weekly revenue, peaking at roughly $56K in late December. Downloads peaked at around 15.6K in early January, followed by a decline to about 6.7K by the end of March. Active users showed a stable trend, peaking at approximately 63.2K in early January and ending the quarter at around 51.5K.
Clash Royale had a peak weekly revenue of about $62K in early January. Downloads peaked at around 12.7K in early January, with a slight decline to approximately 9.7K by the end of March. The game maintained a high number of active users throughout the quarter, peaking at approximately 661.2K in early January and ending the quarter at around 595.2K.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.